Expand description
Small math helpers used by XR input mapping.
These types are intentionally lightweight and local to the crate so the XR host can avoid adding a full vector math dependency.
Structs§
- QuadHit
- Single hit result for ray-vs-quad intersection.
- RayQuad
- Axis-aligned quad represented with local basis vectors.
- Vec3
- Three-dimensional single-precision vector used by the XR geometry helpers.
Functions§
- uv_
to_ logical - Converts quad UV into top-left-origin logical UI coordinates.