Expand description
Stateful Vulkan pipeline cache, frame upload, command recording, and submission.
The renderer owns layouts, format-specific pipelines, and an optional glyph atlas, but never owns host targets, queues, or command pools. Rendering is synchronous: transient geometry is allocated per frame and the host queue is waited idle before those buffers and the framebuffer are destroyed.
Structsยง
- Vulkan
Renderer - Stateful renderer for host-owned Vulkan frame targets.
- Vulkan
Renderer Options - Renderer configuration retained for the renderer lifetime.
- Vulkan
Renderer Stats - Saturating lowering counters for the most recently processed scene.