Expand description
WGSL shader sources. WGSL shader sources (clip + primitives), concatenated at pipeline build time.
Functionsยง
- border_
rounded_ rect_ shader_ source - Rounded-border SDF ring shader with clip uniform.
- box_
shadow_ shader_ source - Paint-only rounded box-shadow shader with clip uniform.
- rect_
shader_ source - Solid-color rect shader with optional clip uniform.
- ring_
progress_ shader_ source - Circular progress ring shader with clip uniform.
- rounded_
rect_ shader_ source - Rounded-rect SDF shader with clip uniform.
- stroke_
shader_ source - Stroked polyline shader with optional clip uniform.
- textured_
shader_ source - Textured quad shader (icons) with clip uniform.