Struct InteractionState

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pub struct InteractionState {
    pub hovered: bool,
    pub pressed: bool,
    pub focused: bool,
    pub disabled: bool,
}
Expand description

Pointer/focus/disabled flags for a widget at paint or input time.

§Examples

use ailloli_ui_core::style::InteractionState;
assert!(!InteractionState::normal().pressed);

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§hovered: bool

true while the pointer hover region contains the active pointer.

§pressed: bool

true while the widget owns an active press gesture.

§focused: bool

true while the widget owns keyboard focus.

§disabled: bool

true when interaction should be disabled.

Implementations§

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impl InteractionState

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pub fn normal() -> Self

Default interactive state (not hovered, pressed, or focused).

§Examples
use ailloli_ui_core::style::InteractionState;
assert_eq!(InteractionState::normal(), InteractionState::default());
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pub fn disabled() -> Self

Disabled widget (other flags cleared).

§Examples
use ailloli_ui_core::style::InteractionState;
assert!(InteractionState::disabled().disabled);

Trait Implementations§

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impl Clone for InteractionState

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fn clone(&self) -> InteractionState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InteractionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InteractionState

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fn default() -> InteractionState

Returns the “default value” for a type. Read more
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impl PartialEq for InteractionState

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fn eq(&self, other: &InteractionState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for InteractionState

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impl Eq for InteractionState

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impl StructuralPartialEq for InteractionState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.