Struct CodeEditorFeatureFlags

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pub struct CodeEditorFeatureFlags {
    pub search: bool,
    pub diagnostics: bool,
    pub folding: bool,
    pub symbols: bool,
    pub semantic_backends: bool,
}
Expand description

Feature switches for code-specific processing and paint layers.

§Examples

use ailloli_ui_editor::CodeEditorFeatureFlags;
let flags = CodeEditorFeatureFlags::default();
assert!(flags.search && flags.diagnostics && flags.folding && flags.symbols);
assert!(!flags.semantic_backends);

Fields§

§search: bool

Enables search match computation and paint.

§diagnostics: bool

Enables diagnostic hit testing and paint.

§folding: bool

Enables fold-region processing and gutter markers.

§symbols: bool

Enables local symbol indexing.

§semantic_backends: bool

Enables opt-in LSP/SCIP enrichment owned by the caller.

Trait Implementations§

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impl Clone for CodeEditorFeatureFlags

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fn clone(&self) -> CodeEditorFeatureFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CodeEditorFeatureFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CodeEditorFeatureFlags

Enables local deterministic features while leaving semantic backends off.

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fn default() -> Self

Returns search/diagnostics/folding/symbols true and semantic false.

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impl PartialEq for CodeEditorFeatureFlags

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fn eq(&self, other: &CodeEditorFeatureFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for CodeEditorFeatureFlags

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impl Eq for CodeEditorFeatureFlags

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impl StructuralPartialEq for CodeEditorFeatureFlags

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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