Enum ClipRenderMode

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pub enum ClipRenderMode {
    Scissor,
    ShaderMask,
    Stencil,
}
Expand description

How a layer clip is applied on the GPU.

§Examples

use ailloli_ui_render_wgpu::ClipRenderMode;
let mode = ClipRenderMode::Scissor;
assert_eq!(mode, ClipRenderMode::Scissor);

Variants§

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Scissor

Axis-aligned scissor rect.

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ShaderMask

Per-fragment rounded-rect alpha in the shader.

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Stencil

Depth/stencil mask for large or window-root rounded clips.

Trait Implementations§

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impl Clone for ClipRenderMode

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fn clone(&self) -> ClipRenderMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClipRenderMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ClipRenderMode

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fn eq(&self, other: &ClipRenderMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ClipRenderMode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ClipRenderMode

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impl Eq for ClipRenderMode

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impl StructuralPartialEq for ClipRenderMode

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<A> IntoClickAction<A> for A
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fn into_click_action(self) -> ClickAction<A>

Implements the into_click_action helper used by this module.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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