Struct EffectPipelines

Source
pub struct EffectPipelines {
    pub blur: RenderPipeline,
    pub blur_params_layout: BindGroupLayout,
    pub blur_tex_layout: BindGroupLayout,
    pub sampler: Sampler,
    pub fullscreen_buf: Buffer,
}
Expand description

Blur helper pipelines.

§Examples

use ailloli_ui_render_wgpu::effect_chain::EffectPipelines;
let _: usize = std::mem::size_of::<EffectPipelines>();

Fields§

§blur: RenderPipeline

Separable blur render pipeline.

§blur_params_layout: BindGroupLayout

Uniform layout for direction, texture size, and radius.

§blur_tex_layout: BindGroupLayout

Source texture and sampler layout.

§sampler: Sampler

Linear sampler for blur taps.

§fullscreen_buf: Buffer

Six-vertex full-screen quad reused by both blur axes.

Implementations§

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impl EffectPipelines

Source

pub fn new(device: &Device, surface_format: TextureFormat) -> Self

Builds blur resources for one exact render-target format.

§Examples
use ailloli_ui_render_wgpu::effect_chain::EffectPipelines;
fn build(device: &wgpu::Device) -> EffectPipelines {
    EffectPipelines::new(device, wgpu::TextureFormat::Rgba8Unorm)
}

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