Struct PlannedIsolatedPass

Source
pub struct PlannedIsolatedPass {
Show 20 fields pub id: OffscreenPassId, pub source_layer_idx: usize, pub content_bounds_px: Rect, pub render_bounds_px: Rect, pub content_origin_px: [f32; 2], pub local_size_px: [u32; 2], pub needs_stencil: bool, pub clear_color: Color, pub effects: IsolatedEffectChain, pub composite: CompositeParams, pub parent_id: Option<OffscreenPassId>, pub child_pass_ids: Vec<OffscreenPassId>, pub isolated_depth: u8, pub composites_to_main: bool, pub backdrop_blur_radius_px: f32, pub backdrop_capture_rect_px: Option<Rect>, pub needs_backdrop_capture: bool, pub composite_blend_mode: BlendMode, pub needs_blend_dst_capture: bool, pub blend_capture_rect_px: Option<Rect>,
}
Expand description

Full isolated pass descriptor produced by FrameRenderPlan::build_cpu.

Bounds and origins use physical pixels. local_size_px is the allocated integer extent after snapping and budget clamping.

§Examples

use ailloli_ui_render_wgpu::PlannedIsolatedPass;
let _: usize = std::mem::size_of::<PlannedIsolatedPass>();

Fields§

§id: OffscreenPassId

Frame-local pass identity.

§source_layer_idx: usize

Index of the source scene layer.

§content_bounds_px: Rect

Tight command bounds before effect inflation, in physical pixels.

§render_bounds_px: Rect

Allocated and rendered bounds after effects and budget policy.

§content_origin_px: [f32; 2]

Physical origin subtracted when vertices are made pass-local.

§local_size_px: [u32; 2]

Offscreen allocation width and height in physical pixels.

§needs_stencil: bool

Whether rounded clipping requires a stencil attachment.

§clear_color: Color

Transparent or opaque clear color used before drawing content.

§effects: IsolatedEffectChain

Linear effects executed before compositing.

§composite: CompositeParams

Destination, opacity, and original blend contract.

§parent_id: Option<OffscreenPassId>

Parent offscreen pass (if nested).

§child_pass_ids: Vec<OffscreenPassId>

Child passes sampled into this pass before local content.

§isolated_depth: u8

Zero-based nesting depth; root isolated passes have depth zero.

§composites_to_main: bool

When true, composite into the main frame pass (root isolated only).

§backdrop_blur_radius_px: f32

Backdrop blur radius (physical px); root passes only in v1.

§backdrop_capture_rect_px: Option<Rect>

Region to copy from the main framebuffer before this pass (if backdrop active).

§needs_backdrop_capture: bool

Whether the main framebuffer must be copied before this pass executes.

§composite_blend_mode: BlendMode

Effective blend for main-pass composite (after budget downgrade).

§needs_blend_dst_capture: bool

Whether non-normal blending requires a destination snapshot.

§blend_capture_rect_px: Option<Rect>

Physical main-frame region copied for destination-aware blending.

Trait Implementations§

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impl Clone for PlannedIsolatedPass

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fn clone(&self) -> PlannedIsolatedPass

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlannedIsolatedPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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