Expand description
Main GPU renderer. Main GPU renderer, layer descriptions, surface lifecycle, and frame capture.
Renderer accepts runtime draw-command layers, prepares glyph/icon GPU
resources, builds a CPU frame plan, and records main and isolated passes.
It can either own a detachable native surface or render into a host-provided
RenderTarget.
Structsยง
- Isolated
Frame Metrics - Per-frame metrics for isolated offscreen rendering (
AILLOLI_UI_GPU_DEBUG=1). - Layer
Pass - One scene layer: draw commands plus a non-destructive clip stack.
- Renderer
- GPU renderer for a host-owned surface or externally managed render target.
- Renderer
Options - Options passed when creating a
Renderer.