Struct IsolatedFrameMetrics

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pub struct IsolatedFrameMetrics {
Show 16 fields pub isolated_pass_count: u32, pub offscreen_pixels_rendered: u64, pub blur_pixels_total: u64, pub offscreen_peak_bytes: u64, pub pool_reuse_hits: u32, pub pool_allocs: u32, pub blur_pass_count: u32, pub stencil_offscreen_count: u32, pub downgrade_nested_isolated: u32, pub downgrade_oversized: u32, pub downgrades: IsolatedDowngradeCounts, pub backdrop_capture_count: u32, pub backdrop_pixels_total: u64, pub backdrop_blur_pass_count: u32, pub blend_capture_count: u32, pub blend_composite_count: u32,
}
Expand description

Per-frame metrics for isolated offscreen rendering (AILLOLI_UI_GPU_DEBUG=1).

Pixel and byte fields are accumulated with integer counters during a frame. A default value represents a frame that performed no isolated work.

§Examples

use ailloli_ui_render_wgpu::IsolatedFrameMetrics;

let metrics = IsolatedFrameMetrics::default();
assert_eq!(metrics.isolated_pass_count, 0);
assert_eq!(metrics.pool_reuse_ratio(), 0.0);

Fields§

§isolated_pass_count: u32

Number of offscreen isolated content passes rendered this frame.

§offscreen_pixels_rendered: u64

Total physical pixels covered by isolated offscreen targets.

§blur_pixels_total: u64

Total physical pixels processed by blur passes.

§offscreen_peak_bytes: u64

Peak bytes retained by the offscreen surface pool.

§pool_reuse_hits: u32

Number of offscreen leases satisfied by reusable allocations.

§pool_allocs: u32

Number of new offscreen allocations made this frame.

§blur_pass_count: u32

Number of separable blur GPU passes recorded.

§stencil_offscreen_count: u32

Number of isolated targets that required stencil attachments.

§downgrade_nested_isolated: u32

Legacy count of nested-isolation downgrades.

§downgrade_oversized: u32

Legacy count of oversized-target downgrades.

§downgrades: IsolatedDowngradeCounts

Typed downgrade counts accumulated by the active budget policy.

§backdrop_capture_count: u32

Number of backdrop regions copied before isolated rendering.

§backdrop_pixels_total: u64

Total physical pixels copied for backdrop capture.

§backdrop_blur_pass_count: u32

Number of blur passes applied to captured backdrop regions.

§blend_capture_count: u32

Number of destination regions captured for non-normal blending.

§blend_composite_count: u32

Number of shader blend composites recorded.

Implementations§

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impl IsolatedFrameMetrics

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pub fn downgrade_count(&self) -> u32

Returns the total number of typed and legacy isolation downgrades.

Addition uses ordinary u32 arithmetic and therefore follows Rust’s debug-overflow checks; real frame counts remain far below the limit.

§Examples
use ailloli_ui_render_wgpu::IsolatedFrameMetrics;

let mut metrics = IsolatedFrameMetrics::default();
metrics.downgrade_nested_isolated = 2;
metrics.downgrade_oversized = 1;
assert_eq!(metrics.downgrade_count(), 3);
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pub fn pool_reuse_ratio(&self) -> f64

Returns reused leases divided by all reuse/allocation outcomes.

The range is 0.0..=1.0; an empty denominator returns 0.0 instead of NaN.

§Examples
use ailloli_ui_render_wgpu::IsolatedFrameMetrics;

let metrics = IsolatedFrameMetrics {
    pool_reuse_hits: 3,
    pool_allocs: 1,
    ..IsolatedFrameMetrics::default()
};
assert_eq!(metrics.pool_reuse_ratio(), 0.75);

Trait Implementations§

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impl Clone for IsolatedFrameMetrics

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fn clone(&self) -> IsolatedFrameMetrics

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IsolatedFrameMetrics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for IsolatedFrameMetrics

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fn default() -> IsolatedFrameMetrics

Returns the “default value” for a type. Read more
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impl Copy for IsolatedFrameMetrics

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