Struct BorderRRectVertex

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#[repr(C)]
pub struct BorderRRectVertex { pub pos: [f32; 2], pub uv: [f32; 2], pub color: [f32; 4], pub size_px: [f32; 2], pub radius_px: f32, pub width_px: f32, }
Expand description

Rounded-border SDF vertex (position, UV, color, size, radius, width).

§Examples

use ailloli_ui_render_wgpu::vertices::BorderRRectVertex;
let vertex = BorderRRectVertex { pos: [0.0; 2], uv: [0.0; 2], color: [1.0; 4],
    size_px: [20.0, 10.0], radius_px: 3.0, width_px: 1.0 };
assert_eq!(vertex.width_px, 1.0);

Fields§

§pos: [f32; 2]

Position in normalized device coordinates.

§uv: [f32; 2]

Unit-quad coordinate used by the signed-distance shader.

§color: [f32; 4]

Linear RGBA border color.

§size_px: [f32; 2]

Outer rectangle size in physical pixels.

§radius_px: f32

Corner radius in physical pixels.

§width_px: f32

Border width in physical pixels.

Implementations§

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impl BorderRRectVertex

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pub const ATTRS: [VertexAttribute; 6]

Shader attributes at locations 0 through 5.

§Examples
use ailloli_ui_render_wgpu::vertices::BorderRRectVertex;
assert_eq!(BorderRRectVertex::ATTRS.len(), 6);
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pub fn desc() -> VertexBufferLayout<'static>

Returns the packed per-vertex buffer layout.

§Examples
use ailloli_ui_render_wgpu::vertices::BorderRRectVertex;
assert_eq!(BorderRRectVertex::desc().array_stride as usize,
    std::mem::size_of::<BorderRRectVertex>());

Trait Implementations§

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impl Clone for BorderRRectVertex

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fn clone(&self) -> BorderRRectVertex

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BorderRRectVertex

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Zeroable for BorderRRectVertex

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fn zeroed() -> Self

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impl Copy for BorderRRectVertex

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impl Pod for BorderRRectVertex

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