#[repr(C)]pub struct TexVertex {
pub pos: [f32; 2],
pub uv: [f32; 2],
pub tint: [f32; 4],
}Expand description
Textured quad vertex (position + UV + tint).
§Examples
use ailloli_ui_render_wgpu::vertices::TexVertex;
let vertex = TexVertex { pos: [0.0; 2], uv: [1.0, 0.0], tint: [1.0; 4] };
assert_eq!(vertex.uv, [1.0, 0.0]);Fields§
§pos: [f32; 2]Position in normalized device coordinates.
uv: [f32; 2]Texture coordinate, conventionally in [0, 1].
tint: [f32; 4]Linear RGBA multiplier applied to the sampled texture.
Implementations§
Trait Implementations§
impl Copy for TexVertex
impl Pod for TexVertex
Auto Trait Implementations§
impl Freeze for TexVertex
impl RefUnwindSafe for TexVertex
impl Send for TexVertex
impl Sync for TexVertex
impl Unpin for TexVertex
impl UnwindSafe for TexVertex
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
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fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
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impl<A> IntoClickAction<A> for Awhere
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fn into_click_action(self) -> ClickAction<A>
Implements the into_click_action helper used by this module.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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