pub enum BlendMode {
Normal,
Multiply,
Screen,
}Expand description
Blend mode when compositing an isolated pass into the main framebuffer.
The renderer applies these modes to linear or encoded color according to its backend contract; this enum carries intent and performs no blending itself.
§Examples
use ailloli_ui_runtime::BlendMode;
assert_eq!(BlendMode::default(), BlendMode::Normal);
assert_ne!(BlendMode::Multiply, BlendMode::Screen);Variants§
Normal
Ordinary source-over compositing; the default.
Multiply
Multiply source and backdrop colors.
Screen
Screen source and backdrop colors.
Trait Implementations§
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<A> IntoClickAction<A> for Awhere
A: Clone + 'static,
impl<A> IntoClickAction<A> for Awhere
A: Clone + 'static,
Source§fn into_click_action(self) -> ClickAction<A>
fn into_click_action(self) -> ClickAction<A>
Implements the into_click_action helper used by this module.